API Writer

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Working with 3-D

I visited a friend who has ambitions of designing a game engine based on Mech Commander 2. He wants to take the game engine written in C and designed to work with DirectX 7 and bring it up to date to DirectX 9. We talked about the basic principles of creating terrain in a 3-D environment. Everything is created in quadrilaterals split in half into triangles.

October 27, 2006 Posted by Allen | Uncategorized | | No Comments Yet